Desk Top Racer/Wiki/Races and Tour

On the track

Races and Tour

Ten races make a championship. A podium finish unlocks your next destination.

Updated September 14, 2026·English·Screenshots in English

How a championship works

20racers per room
10races per championship
32Tour stages

Your car races automatically. Between races, you can prepare your next setup. Once a race has been formed, it keeps the car, parts, stats, and Condition it started with.

Matchmaking can take up to 60 seconds and may finish sooner when the required player quota is met. The Tour groups players on the same stage. Remaining slots can be filled by computer-controlled racers; the lineup stays together for the championship's rounds.

Follow the race on the Radar

Race shows the track and participants. Championship Record is the confirmed record; Race Best is the best lap in the current race. Click to enlarge.

How do I advance?

Finish in the top three overall across the ten races. Winning a race helps, but your championship total determines whether you advance.

If you miss the podium, you stay on the current stage and start another championship with the points reset. You keep your parts, upgrades, Mastery, and Collections. You cannot go back and select an earlier stage.

Tour is the route map. The top line identifies the country, current race, and championship standing. Click to enlarge.

Points and tiebreakers

Race positionChampionship points
1st25
2nd18
3rd15
4th12
5th10
6th8
7th6
8th4
9th2
10th1
11th–20th0

Ties are broken by points, wins, second places, third places, best finish, and lowest valid time. If players are still tied, the system uses a stable final tiebreaker.

Championship points are separate from Credit and Mastery. See the League guide for the rewards awarded at each position.

The 32 destinations

The map permanently records completed stages. Stage 27 is displayed as Vietnam.

View the complete Tour route
StageDestinationQualification
1BRAZILTop 3 overall
2ARGENTINATop 3 overall
3CHILETop 3 overall
4PERUTop 3 overall
5COLOMBIATop 3 overall
6COSTA RICATop 3 overall
7MEXICOTop 3 overall
8UNITED STATESTop 3 overall
9CANADATop 3 overall
10UNITED KINGDOMTop 3 overall
11FRANCETop 3 overall
12SPAINTop 3 overall
13ITALYTop 3 overall
14GERMANYTop 3 overall
15SWEDENTop 3 overall
16POLANDTop 3 overall
17UKRAINETop 3 overall
18TURKEYTop 3 overall
19ALGERIATop 3 overall
20SOUTH AFRICATop 3 overall
21SAUDI ARABIATop 3 overall
22INDIATop 3 overall
23CHINATop 3 overall
24RUSSIATop 3 overall
25SOUTH KOREATop 3 overall
26JAPANTop 3 overall
27VIETNAMTop 3 overall
28PHILIPPINESTop 3 overall
29THAILANDTop 3 overall
30INDONESIATop 3 overall
31AUSTRALIATop 3 overall
32NEW ZEALANDTop 3 overall

The time required varies with car performance, incidents, and whether you need to repeat championships. There is no guaranteed fixed completion time for the Tour.

The tracks in each country

Explore all 32 layouts in Tour order. These images use the game's own minimap; the checkered marker shows the start/finish line. Click a track to enlarge it.

1. Brazil1.6 km per lap · 5 laps
2. Argentina1.3 km per lap · 6 laps
3. Chile1.6 km per lap · 5 laps
4. Peru1.4 km per lap · 6 laps
5. Colombia1.4 km per lap · 6 laps
6. Costa Rica1.3 km per lap · 6 laps
7. Mexico1.6 km per lap · 6 laps
8. United States2.5 km per lap · 4 laps
9. Canada1.5 km per lap · 4 laps
10. United Kingdom1.3 km per lap · 6 laps
11. France1.7 km per lap · 6 laps
12. Spain1.3 km per lap · 6 laps
13. Italy1.4 km per lap · 6 laps
14. Germany2.1 km per lap · 5 laps
15. Sweden1.2 km per lap · 6 laps
16. Poland1.5 km per lap · 6 laps
17. Ukraine2.1 km per lap · 5 laps
18. Türkiye1.8 km per lap · 5 laps
19. Algeria1.9 km per lap · 5 laps
20. South Africa1.8 km per lap · 6 laps
21. Saudi Arabia2.8 km per lap · 4 laps
22. India1.4 km per lap · 7 laps
23. China1.8 km per lap · 5 laps
24. Russia3 km per lap · 4 laps
25. South Korea1 km per lap · 6 laps
26. Japan1.3 km per lap · 5 laps
27. Vietnam1.1 km per lap · 8 laps
28. Philippines1.4 km per lap · 5 laps
29. Thailand1.5 km per lap · 5 laps
30. Indonesia1.9 km per lap · 6 laps
31. Australia2.5 km per lap · 4 laps
32. New Zealand1.4 km per lap · 5 laps

How is the starting grid decided?

For each race, the 20 participants are ranked by Power and split into groups of 5. The five strongest occupy positions 1–5, the next group takes 6–10, followed by 11–15 and 16–20. The order within each group is randomized for that race.

Humans, offline projections and bots follow the same rule. MMR determines League matchmaking, but does not directly set your grid position. Power includes Speed, Acceleration, Braking, Stability and Aerodynamics, excluding Durability and Condition. Upgrades confirmed before formation may move you into another group in the next round.

What if I close the game during a race?

You keep the progress you've already earned. If you return before the race ends, you can resume that same race. If it ends while you're away, you cannot claim its reward later.

Presence and race results are separate: your car may have a recorded finish, but being absent removes the rewards and eligible points for that participation. Don't expect to progress with the game closed.

After New Zealand

Completing the final stage unlocks the League. You keep your Garage, resources, Mastery, Collection, and completed map. From then on, every championship has a randomly selected country and a new room.