Grow your Garage
TrackCards
Collect every country's card, evolve its rarity, and equip a set for bonuses.
What are TrackCards?
Every stage of the Tour has a TrackCard with that country's art. There are 32 cards in total. You can equip up to 3 of them in a set, and each equipped card improves your car during championships.
Open Activities → TrackCards. Your equipped cards and the set's combined bonuses are at the top; the full collection is below. Cards you haven't unlocked yet appear faded, in gray.
How to get cards and copies
- On the Tour: finishing a championship in the top three and unlocking the next stage unlocks that country's card at Common rarity.
- In the League: each championship you race in a country earns a copy of that country's card. If the card is still locked, your first championship in that country unlocks it.
In the League, copies follow the same participation rules as MMR: only a championship that updates your MMR counts. TrackCards don't take up Inventory space, can't be sent to Steam, and can't be sold.
Rarity and evolution
Every card starts at Common and can reach Mythic. Copies fill the progress bar; when you reach the goal, the card automatically moves up a rarity and the bar starts again from zero. At Mythic, the card no longer collects copies.
| Rarity | In-country performance | Card part | Card attribute | Copies to evolve |
|---|---|---|---|---|
| Common | +1% | +2% | +1 | 10 |
| Uncommon | +2% | +3% | +2 | 50 |
| RARE | +3% | +5% | +4 | 250 |
| EPIC | +5% | +8% | +7 | 1,000 |
| LEGENDARY | +7% | +13% | +10 | 5,000 |
| MYTHIC | +10% | +20% | +15 | Maximum rarity |
To speed things up, use Evolve: each copy you buy costs 1 DTR Coin from the in-game Inventory. Type the amount or use MAX; the limit is whatever is missing for the next rarity and the coins you have. A purchase never skips a rarity at once.
Only coins in the in-game Inventory pay for evolution. Coins on Steam or inside unopened crates don't count.
What each card gives
Each card has three bonuses that grow with its rarity:
- In-country performance: a percentage on the attributes of all parts, only in championships held in the card's country.
- Part: a percentage on the attributes of parts of that type, in any championship.
- Attribute: flat points added to one of the car's attributes, in any championship.
The percentages add to the part bonuses; they don't multiply the car's base. Different cards with the same part or the same attribute add up. The Equipped total shows parts and attributes; in-country performance is left out because it depends on where the championship takes place.
| Stage | Country | Part | ATTRIBUTE |
|---|---|---|---|
| 1 | BRAZIL | ENGINE | STABILITY |
| 2 | ARGENTINA | TIRES | ACCELERATION |
| 3 | CHILE | TIRES | BRAKING |
| 4 | PERU | SUSPENSION | ACCELERATION |
| 5 | COLOMBIA | TRANSMISSION | ACCELERATION |
| 6 | COSTA RICA | TIRES | STABILITY |
| 7 | MEXICO | ENGINE | AERODYNAMICS |
| 8 | UNITED STATES | ENGINE | SPEED |
| 9 | CANADA | SUSPENSION | BRAKING |
| 10 | UNITED KINGDOM | AERODYNAMICS | STABILITY |
| 11 | FRANCE | ELECTRONICS | AERODYNAMICS |
| 12 | SPAIN | TIRES | ACCELERATION |
| 13 | ITALY | ENGINE | ACCELERATION |
| 14 | GERMANY | TRANSMISSION | SPEED |
| 15 | SWEDEN | ELECTRONICS | STABILITY |
| 16 | POLAND | TRANSMISSION | STABILITY |
| 17 | UKRAINE | TRANSMISSION | STABILITY |
| 18 | TURKEY | TRANSMISSION | BRAKING |
| 19 | ALGERIA | ENGINE | BRAKING |
| 20 | SOUTH AFRICA | AERODYNAMICS | SPEED |
| 21 | SAUDI ARABIA | AERODYNAMICS | ACCELERATION |
| 22 | INDIA | ELECTRONICS | BRAKING |
| 23 | CHINA | ELECTRONICS | ACCELERATION |
| 24 | RUSSIA | SUSPENSION | STABILITY |
| 25 | SOUTH KOREA | ELECTRONICS | SPEED |
| 26 | JAPAN | TRANSMISSION | AERODYNAMICS |
| 27 | VIETNAM | SUSPENSION | SPEED |
| 28 | PHILIPPINES | SUSPENSION | AERODYNAMICS |
| 29 | THAILAND | TIRES | SPEED |
| 30 | INDONESIA | TIRES | AERODYNAMICS |
| 31 | AUSTRALIA | AERODYNAMICS | AERODYNAMICS |
| 32 | NEW ZEALAND | AERODYNAMICS | BRAKING |
Build and save your set
- Drag a card from the collection into one of the three slots at the top, or drag between slots to change the order.
- To take a card out of the set, drag it out of the block or use Unequip on the open card.
- When you have unsaved changes, the Save button is highlighted. Click it and confirm.
Your saved set takes effect in the next championship. Each championship keeps the cards and rarities that were saved when it started; saving or evolving mid-championship doesn't change its races. Each card can appear only once in the set, and only unlocked cards can be equipped.
Arranging the set on screen changes nothing until you save. If you close the panel without saving, your previous set stays in effect.
View the card and the circuit
Click a card to open it at full size, with its rarity, copy progress, and three bonuses. Click the card itself to hide the details and see only the art; click again to show them.
The map icon in the corner flips the card and shows that country's circuit, with the checkered start line, the kerbs on tight corners, and the length of each lap. The card icon flips it back to the front.
