Grow your Garage
Mastery Tree
Choose performance, economy, or convenience upgrades to help your car progress.
How to buy levels
Mastery is earned in races and can also be won in Plincar by choosing that reward. You spend it manually in the tree. Select a node to check its effect and the cost of the next level. Branches have prerequisites: unlock the preceding node before moving on.
Useful paths to start with
| Goal | Tree path |
|---|---|
| More crate storage | CREDIT → MASTERY → DEPOT |
| Higher crate chance | DEPOT → CRATES → FINDS |
| Automatic opening | DEPOT → AUTOMATION → CONVEYOR |
| More room for parts | MASTERY → INVENTORY → BAG → WAREHOUSE |
| AUTO-REPAIR | MASTERY → REPAIR → INSPECTION → AUTO-REPAIR → READINESS |
The paths show the sequence. Each node requires at least the level shown in-game for its predecessor; you don't need all five levels of every node to move on.
The two automations
| UPGRADE | Unlock | Further upgrades |
|---|---|---|
| AUTOMATION | 520 Mastery; opens 1 crate every 7 eligible races. | Conveyor has 4 levels and reduces the interval to 3 races. |
| AUTO-REPAIR | 700 Mastery; checks Condition against a 25% threshold. | Readiness has 5 levels and raises the threshold to 50%. |
Auto-repair needs enough Credit to cover the full cost. Without the funds, it won't run. Automatic opening needs a crate and a free Inventory slot.
Browse the upgrades
| UPGRADE | Effect | Initial Mastery costs | Further progression |
|---|---|---|---|
| BASIC ENGINEBASIC ENGINE | Each level: +1 Speed. | 30 / 50 / 70 / 90 / 110 | 5 levels |
| ENGINEENGINE | Each level: +1 Speed. | 90 / 120 / 160 / 215 / 290 | 5 levels |
| STRAIGHTSTRAIGHT | Each level: +1% straight efficiency. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| PRO ENGINEPRO ENGINE | Each level: +1% Engine part attribute bonus. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| STRAIGHT RHYTHMSTRAIGHT RHYTHM | Each level: +1% straight efficiency. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| POWERPOWER | Each level: +1 Speed. | 525 / 710 / 945 / 1,260 / 1,680 | 5 levels |
| SUPREME ENGINESUPREME ENGINE | Each level: +1 Speed. From level 6 onward, progression is unlimited and the cost increases linearly with each level. | 1,700 / 2,295 / 3,060 / 4,080 / 5,440 | From level 6: cost increases by 1,100 each level. |
| BASIC THRUSTBASIC THRUST | Each level: +1 Acceleration. | 30 / 50 / 70 / 90 / 110 | 5 levels |
| THRUSTTHRUST | Each level: +1 Acceleration. | 90 / 120 / 160 / 215 / 290 | 5 levels |
| STARTSTART | Each level: +1% start efficiency. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| GEARBOXGEARBOX | Each level: +1% Transmission part attribute bonus. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| REACTIONREACTION | Each level: +1% start efficiency. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| LAUNCHLAUNCH | Each level: +1 Acceleration. | 525 / 710 / 945 / 1,260 / 1,680 | 5 levels |
| SUPREME THRUSTSUPREME THRUST | Each level: +1 Acceleration. From level 6 onward, progression is unlimited and the cost increases linearly with each level. | 1,700 / 2,295 / 3,060 / 4,080 / 5,440 | From level 6: cost increases by 1,100 each level. |
| BASIC BRAKEBASIC BRAKE | Each level: +1 Braking. | 30 / 50 / 70 / 90 / 110 | 5 levels |
| BRAKEBRAKE | Each level: +1 Braking. | 90 / 120 / 160 / 215 / 290 | 5 levels |
| CURVECURVE | Each level: +1% curve efficiency. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| TIRESTIRES | Each level: +1% Tire part attribute bonus. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| RACING LINERACING LINE | Each level: +1% curve efficiency. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| PADSPADS | Each level: +1 Braking. | 525 / 710 / 945 / 1,260 / 1,680 | 5 levels |
| SUPREME BRAKESUPREME BRAKE | Each level: +1 Braking. From level 6 onward, progression is unlimited and the cost increases linearly with each level. | 1,700 / 2,295 / 3,060 / 4,080 / 5,440 | From level 6: cost increases by 1,100 each level. |
| BASIC BALANCEBASIC BALANCE | Each level: +1 Stability. | 30 / 50 / 70 / 90 / 110 | 5 levels |
| BALANCEBALANCE | Each level: +1 Stability. | 90 / 120 / 160 / 215 / 290 | 5 levels |
| FINALFINAL | Each level: +1% last-lap efficiency. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| SUSPENSIONSUSPENSION | Each level: +1% Suspension part attribute bonus. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| CONSISTENCYCONSISTENCY | Each level: +1% last-lap efficiency. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| CHASSISCHASSIS | Each level: +1 Stability. | 525 / 710 / 945 / 1,260 / 1,680 | 5 levels |
| SUPREME CONTROLSUPREME CONTROL | Each level: +1 Stability. From level 6 onward, progression is unlimited and the cost increases linearly with each level. | 1,700 / 2,295 / 3,060 / 4,080 / 5,440 | From level 6: cost increases by 1,100 each level. |
| BASIC FLOWBASIC FLOW | Each level: +1 Aerodynamics. | 30 / 50 / 70 / 90 / 110 | 5 levels |
| FLOWFLOW | Each level: +1 Aerodynamics. | 90 / 120 / 160 / 215 / 290 | 5 levels |
| MOMENTUMMOMENTUM | Each level: +1% pursuit efficiency. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| AERO PARTSAERO PARTS | Each level: +1% Aerodynamics part attribute bonus. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| PURSUITPURSUIT | Each level: +1% pursuit efficiency. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| WINGWING | Each level: +1 Aerodynamics. | 525 / 710 / 945 / 1,260 / 1,680 | 5 levels |
| SUPREME FLOWSUPREME FLOW | Each level: +1 Aerodynamics. From level 6 onward, progression is unlimited and the cost increases linearly with each level. | 1,700 / 2,295 / 3,060 / 4,080 / 5,440 | From level 6: cost increases by 1,100 each level. |
| BASIC REINFORCEMENTBASIC REINFORCEMENT | Each level: +1 Durability. | 30 / 50 / 70 / 90 / 110 | 5 levels |
| REINFORCEMENTREINFORCEMENT | Each level: +1 Durability. | 90 / 120 / 160 / 215 / 290 | 5 levels |
| WEARWEAR | Each level: -1% Condition wear per race. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| ELECTRONICSELECTRONICS | Each level: +1% Electronics part attribute bonus. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| PREVENTIONPREVENTION | Each level: -1% relative breakdown chance. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| RESISTANCERESISTANCE | Each level: +1 Durability. | 525 / 710 / 945 / 1,260 / 1,680 | 5 levels |
| ARMORARMOR | Each level: +1 Durability. From level 6 onward, progression is unlimited and the cost increases linearly with each level. | 1,700 / 2,295 / 3,060 / 4,080 / 5,440 | From level 6: cost increases by 1,100 each level. |
| CREDITCREDIT | Each level: +1% credit earned from races. | 30 / 70 / 110 / 140 / 180 | 5 levels |
| MASTERYMASTERY | Each level: +1% Mastery received. | 90 / 120 / 160 / 215 / 290 | 5 levels |
| INCOMEINCOME | Each level: +1% credit earned from races. | 200 / 270 / 360 / 480 / 640 | 5 levels |
| SPONSORSHIPSPONSORSHIP | Each level: +1% credit earned from races. From level 6 onward, progression is unlimited and the cost increases linearly with each level. | 1,700 / 2,295 / 3,060 / 4,080 / 5,440 | From level 6: cost increases by 1,100 each level. |
| LEARNINGLEARNING | Each level: +1% Mastery received. | 320 / 430 / 575 / 770 / 1,025 | 5 levels |
| UPGRADEUPGRADE | Each level: -1% upgrade cost. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| WORKSHOPWORKSHOP | Each level: -1% upgrade cost. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| OPTIMIZATIONOPTIMIZATION | Each level: +1% part upgrade efficiency. | 525 / 710 / 945 / 1,260 / 1,680 | 5 levels |
| INVENTORYINVENTORY | Each level: +1 Inventory slot. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| BAGBAG | Each level: +1 Inventory slot. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| WAREHOUSEWAREHOUSE | Each level: +1 Inventory slot. From level 6 onward, progression is unlimited and the cost increases linearly with each level. | 1,700 / 2,295 / 3,060 / 4,080 / 5,440 | From level 6: cost increases by 1,100 each level. |
| COLLECTIONCOLLECTION | Each level: +1% Collection bonus. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| LEGACYLEGACY | Each level: +1% Collection bonuses. | 525 / 710 / 945 / 1,260 / 1,680 | 5 levels |
| DEPOTDEPOT | Each level: +1 crate in the Depot. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| CRATESCRATES | Each level: +1% crate chance. | 380 / 510 / 680 / 910 / 1,215 | 5 levels |
| FINDSFINDS | Each level: +1% crate chance. | 700 / 945 / 1,260 / 1,680 / 2,240 | 5 levels |
| AUTOMATIONAUTOMATION | Automatically opens 1 crate every 7 races. | 520 | 1 level |
| CONVEYORCONVEYOR | Each level: -1 race between auto-opens. | 710 / 945 / 1,260 / 1,680 | 4 levels |
| REPAIRREPAIR | Each level: -1% manual repair and breakdown costs. | 160 / 215 / 290 / 385 / 510 | 5 levels |
| INSPECTIONINSPECTION | Each level: -1% manual repair and breakdown costs. | 290 / 390 / 520 / 695 / 930 | 5 levels |
| AUTO-REPAIRAUTO-REPAIR | Unlocks auto-repair: +25% Condition threshold. | 700 | 1 level |
| READINESSREADINESS | Each level: +5% auto-repair threshold. | 945 / 1,275 / 1,700 / 2,270 / 3,025 | 5 levels |
When do upgrade effects apply?
Economic effects apply after the purchase is confirmed. Effects on the car apply to the next setup formed for a race. Profile → Benefits shows your profile's economic totals.
Some terminal nodes continue beyond the first five levels, with additional costs at each level. Other nodes are finite, such as Depot capacity and automatic-opening interval reductions. Check each description.
