Off the track
Mascots
Choose your companion, improve its bonuses and discover the Mascot Machine.
Your first companion
You start with Dex Racer, the default mascot with no stat bonuses. Eleven characters are unlocked through the Mascot Machine, and the event mascots with the event currency. Each has its own identity, rarity and bonus.

Dex Racer
Available from the start · No stats
- Click your mascot beside the HUD or open Activities → Mascots.
- The first tab shows your mascots; the second opens the machine.
- Click an unlocked character to equip it. The confirmed selection is highlighted in blue.
- Hover to see the name, rarity, level, progress and bonus.
Only one mascot is equipped at a time. Hiding its figure with the head-shaped shortcut does not remove its bonus. Switching or upgrading during a race affects future races formed afterward.
The eleven mascots to collect
These are the level 1 bonuses. Rarity belongs to the character and does not change when it levels up.

Riff Rattle
COMMON+1 Speed

Nova Boost
COMMON+1 Acceleration

Buck Anchor
COMMON+1 Braking

Isla Sway
COMMON+1 Stability

Skye Swift
COMMON+1 Aerodynamics

Bruno Bulwark
COMMON+1 Durability

Benny Brass
UNCOMMON+10% Credit per race

Orin Spellbook
UNCOMMON+10% Mastery per race

Otto Overhaul
UNCOMMON-1% breakdown risk

Gizmo Goodfind
Rare+1% crate chance

Tessa Trotter
Rare+10% chance of an extra TrackCard copy
Event mascots
Event mascots have the Event rarity. In the Mascots list, while locked, they appear with a faded border and the Unlock button: unlocking asks for confirmation and charges the event currency from the in-game Inventory.

Jack Lantern
Event+5 Credit per race
Unlock: 250 Spectrol

Vlad Velvet
Event+1 Mastery per race
Unlock: 250 Spectrol
- The bonus is a fixed amount per rewarded race, in any position, added after the percentage bonuses.
- Once unlocked, the mascot also starts showing up in the Machine, in the Rare draw, and levels up through copies like the others.
See how to get the currency in the Halloween Event.
How to use the Mascot Machine
Each play consumes 1 DTR Coin from your in-game Inventory. It does not charge Credit, Scrap or Mastery.
- Open the Mascot Machine tab.
- Check the cost and how many local coins you have available.
- Click Play and watch the capsule and character you receive.
- Once the zoom-in and head wobble finish, you can click the background to dismiss the reveal.
To play several rounds at once, set the quantity selector next to the Play button, up to 999 rounds or as many as your balance can pay for. The game asks for confirmation, draws one round per coin and, at the end, shows a summary with one card per mascot: how many times it came up, the level and copies it ended with, and the New Mascot label on the ones you did not have yet. The summary only closes with Confirm.
| Rarity | Chance per play |
|---|---|
| COMMON | 75% |
| UNCOMMON | 20% |
| Rare | 5% |
The machine first rolls a rarity, then a character of that rarity with equal chances among them. Dex Racer is not in the pool, and an event mascot only joins it once unlocked. Your first copy unlocks the character but does not automatically equip it. Leaving the tab only ends the animation: a confirmed play keeps its reward and coin cost.
Duplicates and automatic upgrades
Extra copies fill the bar below the portrait. The corner badge shows the current level; the bar shows collected copies and the target. Reaching the target consumes those copies and automatically raises the level.
Collectible mascots have no configured maximum level. Progression continues through levels 1, 2, 3, 4, 5, 6 and beyond whenever you collect the required copies. The table below shows only the first examples, not a cap.
| To reach level | Extra copies for this upgrade |
|---|---|
| 2 | 10 |
| 3 | 20 |
| 4 | 40 |
| 5 | 80 |
After these examples, reaching level 6 requires 160 more copies, and level 7 requires 320 more. The target doubles with every upgrade. These are additional requirements, not totals since the first copy: unlocking a character does not fill its ten-copy bar. There is no upgrade button or extra upgrade fee.
| Bonus type | Level 1 | Gain per additional level |
|---|---|---|
| Vehicle stat | +1 point | +1 point |
| Credit or Mastery per race | +10% | +5 percentage points |
| Crate chance | +1% | +1% |
| Breakdown risk | -1% | -0.5% |
| Chance of an extra TrackCard copy | +10% | +5 percentage points |
| Fixed Credit per race (Jack Lantern) | +5 Credit | +2 Credit |
| Fixed Mastery per race (Vlad Velvet) | +1 Mastery | +1 Mastery |
The extra copy bonus applies when you finish a League championship with the mascot equipped in every round of it. When the copy drops, your mascot lets you know in a speech bubble. See TrackCards.
For example, Benny Brass gives +10% at level 1, +15% at level 2 and +20% at level 3. Rarity affects how often a character drops; the copy requirement follows the same curve for everyone.
Mascot alerts
In compact mode, your mascot warns you with a speech bubble above its head when something needs your attention:
- Inventory full: there's no free slot to open crates.
- Crate storage almost full or full: open crates to free up space before the Depot stops storing new ones.
- Paint point available: a car has a point to unlock a color in the Workshop.
- Weekly Missions: a new week, a completed mission waiting to be claimed and rewards that expire within 24 hours. See the Weekly Missions guide.
One alert shows at a time for a few seconds, and it comes back from time to time while the situation lasts.
When the bubble shows an arrow, it is clickable: the click opens the screen that resolves the alert, and that alert only comes back when the situation changes. The crate Depot alerts are informational only. Outside the bubble, clicks still pass through to your desktop.
The machine's currency
The Mascot Machine uses DTR Coin from your in-game Inventory. Find out how to obtain, store and trade the coin in the DTR Coin guide.
