Off the track

Mascots

Choose your companion, improve its bonuses and discover the Mascot Machine.

Updated October 28, 2026·English·Screenshots in English

Your first companion

You start with Dex Racer, the default mascot with no stat bonuses. Eleven characters are unlocked through the Mascot Machine, and the event mascots with the event currency. Each has its own identity, rarity and bonus.

Dex Racer, starter mascot

Dex Racer

Available from the start · No stats

  1. Click your mascot beside the HUD or open Activities → Mascots.
  2. The first tab shows your mascots; the second opens the machine.
  3. Click an unlocked character to equip it. The confirmed selection is highlighted in blue.
  4. Hover to see the name, rarity, level, progress and bonus.

Only one mascot is equipped at a time. Hiding its figure with the head-shaped shortcut does not remove its bonus. Switching or upgrading during a race affects future races formed afterward.

The eleven mascots to collect

These are the level 1 bonuses. Rarity belongs to the character and does not change when it levels up.

Riff Rattle mascot

Riff Rattle

COMMON

+1 Speed

Nova Boost mascot

Nova Boost

COMMON

+1 Acceleration

Buck Anchor mascot

Buck Anchor

COMMON

+1 Braking

Isla Sway mascot

Isla Sway

COMMON

+1 Stability

Skye Swift mascot

Skye Swift

COMMON

+1 Aerodynamics

Bruno Bulwark mascot

Bruno Bulwark

COMMON

+1 Durability

Benny Brass mascot

Benny Brass

UNCOMMON

+10% Credit per race

Orin Spellbook mascot

Orin Spellbook

UNCOMMON

+10% Mastery per race

Otto Overhaul mascot

Otto Overhaul

UNCOMMON

-1% breakdown risk

Gizmo Goodfind mascot

Gizmo Goodfind

Rare

+1% crate chance

Tessa Trotter mascot

Tessa Trotter

Rare

+10% chance of an extra TrackCard copy

Event mascots

Event mascots have the Event rarity. In the Mascots list, while locked, they appear with a faded border and the Unlock button: unlocking asks for confirmation and charges the event currency from the in-game Inventory.

Jack Lantern mascot

Jack Lantern

Event

+5 Credit per race

Unlock: 250 Spectrol

Vlad Velvet mascot

Vlad Velvet

Event

+1 Mastery per race

Unlock: 250 Spectrol

  • The bonus is a fixed amount per rewarded race, in any position, added after the percentage bonuses.
  • Once unlocked, the mascot also starts showing up in the Machine, in the Rare draw, and levels up through copies like the others.

See how to get the currency in the Halloween Event.

How to use the Mascot Machine

Each play consumes 1 DTR Coin from your in-game Inventory. It does not charge Credit, Scrap or Mastery.

  1. Open the Mascot Machine tab.
  2. Check the cost and how many local coins you have available.
  3. Click Play and watch the capsule and character you receive.
  4. Once the zoom-in and head wobble finish, you can click the background to dismiss the reveal.

To play several rounds at once, set the quantity selector next to the Play button, up to 999 rounds or as many as your balance can pay for. The game asks for confirmation, draws one round per coin and, at the end, shows a summary with one card per mascot: how many times it came up, the level and copies it ended with, and the New Mascot label on the ones you did not have yet. The summary only closes with Confirm.

Mascots Obtained shows one card per mascot, with the quantity in the corner. New Mascot marks the ones unlocked in this play. Click to enlarge.
RarityChance per play
COMMON75%
UNCOMMON20%
Rare5%

The machine first rolls a rarity, then a character of that rarity with equal chances among them. Dex Racer is not in the pool, and an event mascot only joins it once unlocked. Your first copy unlocks the character but does not automatically equip it. Leaving the tab only ends the animation: a confirmed play keeps its reward and coin cost.

Duplicates and automatic upgrades

Extra copies fill the bar below the portrait. The corner badge shows the current level; the bar shows collected copies and the target. Reaching the target consumes those copies and automatically raises the level.

Collectible mascots have no configured maximum level. Progression continues through levels 1, 2, 3, 4, 5, 6 and beyond whenever you collect the required copies. The table below shows only the first examples, not a cap.

To reach levelExtra copies for this upgrade
210
320
440
580

After these examples, reaching level 6 requires 160 more copies, and level 7 requires 320 more. The target doubles with every upgrade. These are additional requirements, not totals since the first copy: unlocking a character does not fill its ten-copy bar. There is no upgrade button or extra upgrade fee.

Bonus typeLevel 1Gain per additional level
Vehicle stat+1 point+1 point
Credit or Mastery per race+10%+5 percentage points
Crate chance+1%+1%
Breakdown risk-1%-0.5%
Chance of an extra TrackCard copy+10%+5 percentage points
Fixed Credit per race (Jack Lantern)+5 Credit+2 Credit
Fixed Mastery per race (Vlad Velvet)+1 Mastery+1 Mastery

The extra copy bonus applies when you finish a League championship with the mascot equipped in every round of it. When the copy drops, your mascot lets you know in a speech bubble. See TrackCards.

For example, Benny Brass gives +10% at level 1, +15% at level 2 and +20% at level 3. Rarity affects how often a character drops; the copy requirement follows the same curve for everyone.

Mascot alerts

In compact mode, your mascot warns you with a speech bubble above its head when something needs your attention:

  • Inventory full: there's no free slot to open crates.
  • Crate storage almost full or full: open crates to free up space before the Depot stops storing new ones.
  • Paint point available: a car has a point to unlock a color in the Workshop.
  • Weekly Missions: a new week, a completed mission waiting to be claimed and rewards that expire within 24 hours. See the Weekly Missions guide.

One alert shows at a time for a few seconds, and it comes back from time to time while the situation lasts.

When the bubble shows an arrow, it is clickable: the click opens the screen that resolves the alert, and that alert only comes back when the situation changes. The crate Depot alerts are informational only. Outside the bubble, clicks still pass through to your desktop.

The machine's currency

The Mascot Machine uses DTR Coin from your in-game Inventory. Find out how to obtain, store and trade the coin in the DTR Coin guide.